
Mark 1 · Centipede
1
A Centipede story gathers crawling movement, small cutting tools and everyday objects.
Canonical source name: Centipede (Weapon). Traditional associations: Centipede
View Mark DetailsPLAY WHE • CULTURAL REFERENCE
Explore traditional groups, sayings and circulating Play Whe story associations from Trinidad and Tobago.
Play Whe has a long oral and player tradition in which marks are connected through sayings, situations, characters, dreams and stories. Associations vary between players and sources. This library records traditional and circulating references; it does not establish predictive power, and historical results do not predict future draws.
Open the canonical 36-mark reference for source terminology, connected Couples, Families and Caprices.
PLAY WHE DREAM LOOKUP
Search a dream, object, person or event to find its traditional Play Whe association.
COLLECTION ONE
Traditional fixed combinations and their story concepts, rewritten for this reference library. Number Story Groups are separate from the source-defined Mark Families.

1
A Centipede story gathers crawling movement, small cutting tools and everyday objects.
Canonical source name: Centipede (Weapon). Traditional associations: Centipede
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2
The Old Lady story connects an older woman with family care, children and the household.
Canonical source name: Old Lady (Old Lady). Traditional associations: Old Lady
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3
The Carriage story uses transport, movement, vehicles and journeys.
Canonical source name: Carriage (Transportation). Traditional associations: Carriage
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4
The Dead Man story refers to death, funerals and burial.
Canonical source name: Dead Man (Fresh dead). Traditional associations: Dead Man
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5
The Parson Man story places a priest in religious and community settings.
Canonical source name: Parson Man (Parson). Traditional associations: Parson Man
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6
The Belly story centers on the body, fullness, pregnancy and illness.
Canonical source name: Belly (Pregnant woman). Traditional associations: Belly
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7
The Hog story brings together the animal, mud, digging and farm settings.
Canonical source name: Hog (Sick man). Traditional associations: Hog
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8
The Tiger story uses strength, danger, fighting, hunting and a powerful animal.
Canonical source name: Tiger (Warrior). Traditional associations: Tiger
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9
The Cattle story connects farm animals with milk, grass, meat and rural life.
Canonical source name: Cattle (Madman). Traditional associations: Cattle
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10
The Monkey story describes playful children, climbing, teasing and performance.
Canonical source name: Monkey (Boy/children). Traditional associations: Monkey
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11
The Corbeau story uses the bird, dark colour, people, crowds and public roles.
Canonical source name: Corbeau (Policeman). Traditional associations: Corbeau
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12
The King story refers to authority, rank, formal dress and command.
Canonical source name: King (Saga boy). Traditional associations: King
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13
The Crapaud story centers on a frog, children, music and earthy surroundings.
Canonical source name: Crapaud (Girl child). Traditional associations: Crapaud
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14
The Money story brings together cash, coins, jewellery and value.
Canonical source name: Money (Money). Traditional associations: Money
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15
The Sick Woman story refers to illness, care, medicine, pregnancy and hospital.
Canonical source name: Sick Woman (Sick woman). Traditional associations: Sick Woman
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16
The Jamette story describes rowdy public energy, quarrelling, carnival and street life.
Canonical source name: Jamette (Jamette). Traditional associations: Jamette
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17
The Pigeon story uses birds, love, letters, family and domestic imagery.
Canonical source name: Pigeon (Young girl). Traditional associations: Pigeon
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18
The Water Boat story connects boats with rivers, bathing, the sea and changing water.
Canonical source name: Water Boat (Sailing). Traditional associations: Water Boat
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19
The Horse story brings together riding, racing, movement, dancers and the track.
Canonical source name: Horse (Saddle). Traditional associations: Horse
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20
The Dog story refers to dogs, loyalty, commands, the home and the road.
Canonical source name: Dog (Dog). Traditional associations: Dog
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21
The Mouth story centers on speaking, eating, arguing, teeth and the face.
Canonical source name: Mouth (Talkative person). Traditional associations: Mouth
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22
The Rat story uses theft, hiding, holes, damaged clothing and the rodent.
Canonical source name: Rat (Business place). Traditional associations: Rat
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23
The House story includes homes, churches, offices, hospitals and rooms.
Canonical source name: House (Church). Traditional associations: House
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24
The Queen story refers to royalty, food, fruit, older women and dignity.
Canonical source name: Queen (Women). Traditional associations: Queen
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25
The Morrocoy story uses a hard shell, slow movement, enclosed places and the tortoise.
Canonical source name: Morocoy (Fire). Traditional associations: Morrocoy
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26
The Fowl story brings together birds, music, celebration, crowds and farm life.
Canonical source name: Fowl (Fete/crowd). Traditional associations: Fowl
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27
The Little Snake story uses thin, winding or flexible objects, roads and sticks.
Canonical source name: Little Snake (Road). Traditional associations: Little Snake
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28
The Red Fish story connects fish, water, swimming, catching and the sea.
Canonical source name: Red Fish (Fishes). Traditional associations: Red Fish
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29
The Opium Man story describes intoxication, smoke, a drifting walk and the retained Chinese-man association.
Canonical source name: Opium Man. Traditional associations: Opium Man
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30
The House Cat story uses indoor life, small thefts, drawers, money and the cat.
Canonical source name: House Cat (Cat). Traditional associations: House Cat
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31
The Parson Wife story refers to prayer, teaching, nursing, church and care.
Canonical source name: Parson Wife (Wife). Traditional associations: Parson Wife
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32
The Shrimp story uses small seafood, water, bottles, shells and coastal images.
Canonical source name: Shrimps. Traditional associations: Shrimp
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33
The Spider story refers to webs, hair, nests, traps and small spaces.
Canonical source name: Spider (Cleaning House). Traditional associations: Spider
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34
The Blind Man story gathers blindness, eyes, reading, darkness and searching.
Canonical source name: Blind man. Traditional associations: Blind Man
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35
The Big Snake story uses long roads, vines, rivers, large reptiles and scale.
Canonical source name: Big Snake (Man come). Traditional associations: Big Snake
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36
The Donkey story combines the animal with riding, bridges, water, wells and laughter.
Canonical source name: Donkey. Traditional associations: Donkey
View Mark DetailsCOLLECTION TWO
Explore stories by their associated marks, or search the full relationship.
Choose a mark

Mark 1
A Centipede story gathers crawling movement, small cutting tools and everyday objects.
Recorded associations: Centipede
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Mark 2
The Old Lady story connects an older woman with family care, children and the household.
Recorded associations: Old Lady
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Mark 3
The Carriage story uses transport, movement, vehicles and journeys.
Recorded associations: Carriage
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Mark 4
The Dead Man story refers to death, funerals and burial.
Recorded associations: Dead Man
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Mark 5
The Parson Man story places a priest in religious and community settings.
Recorded associations: Parson Man
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Mark 6
The Belly story centers on the body, fullness, pregnancy and illness.
Recorded associations: Belly
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Mark 7
The Hog story brings together the animal, mud, digging and farm settings.
Recorded associations: Hog
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Mark 8
The Tiger story uses strength, danger, fighting, hunting and a powerful animal.
Recorded associations: Tiger
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Mark 9
The Cattle story connects farm animals with milk, grass, meat and rural life.
Recorded associations: Cattle
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Mark 10
The Monkey story describes playful children, climbing, teasing and performance.
Recorded associations: Monkey
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Mark 11
The Corbeau story uses the bird, dark colour, people, crowds and public roles.
Recorded associations: Corbeau
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Mark 12
The King story refers to authority, rank, formal dress and command.
Recorded associations: King
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Mark 13
The Crapaud story centers on a frog, children, music and earthy surroundings.
Recorded associations: Crapaud
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Mark 14
The Money story brings together cash, coins, jewellery and value.
Recorded associations: Money
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Mark 15
The Sick Woman story refers to illness, care, medicine, pregnancy and hospital.
Recorded associations: Sick Woman
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Mark 16
The Jamette story describes rowdy public energy, quarrelling, carnival and street life.
Recorded associations: Jamette
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Mark 17
The Pigeon story uses birds, love, letters, family and domestic imagery.
Recorded associations: Pigeon
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Mark 18
The Water Boat story connects boats with rivers, bathing, the sea and changing water.
Recorded associations: Water Boat
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Mark 19
The Horse story brings together riding, racing, movement, dancers and the track.
Recorded associations: Horse
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Mark 20
The Dog story refers to dogs, loyalty, commands, the home and the road.
Recorded associations: Dog
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Mark 21
The Mouth story centers on speaking, eating, arguing, teeth and the face.
Recorded associations: Mouth
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Mark 22
The Rat story uses theft, hiding, holes, damaged clothing and the rodent.
Recorded associations: Rat
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Mark 23
The House story includes homes, churches, offices, hospitals and rooms.
Recorded associations: House
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Mark 24
The Queen story refers to royalty, food, fruit, older women and dignity.
Recorded associations: Queen
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Mark 25
The Morrocoy story uses a hard shell, slow movement, enclosed places and the tortoise.
Recorded associations: Morrocoy
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Mark 26
The Fowl story brings together birds, music, celebration, crowds and farm life.
Recorded associations: Fowl
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Mark 27
The Little Snake story uses thin, winding or flexible objects, roads and sticks.
Recorded associations: Little Snake
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Mark 28
The Red Fish story connects fish, water, swimming, catching and the sea.
Recorded associations: Red Fish
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Mark 29
The Opium Man story describes intoxication, smoke, a drifting walk and the retained Chinese-man association.
Recorded associations: Opium Man
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Mark 30
The House Cat story uses indoor life, small thefts, drawers, money and the cat.
Recorded associations: House Cat
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Mark 31
The Parson Wife story refers to prayer, teaching, nursing, church and care.
Recorded associations: Parson Wife
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Mark 32
The Shrimp story uses small seafood, water, bottles, shells and coastal images.
Recorded associations: Shrimp
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Mark 33
The Spider story refers to webs, hair, nests, traps and small spaces.
Recorded associations: Spider
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Mark 34
The Blind Man story gathers blindness, eyes, reading, darkness and searching.
Recorded associations: Blind Man
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Mark 35
The Big Snake story uses long roads, vines, rivers, large reptiles and scale.
Recorded associations: Big Snake
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Mark 36
The Donkey story combines the animal with riding, bridges, water, wells and laughter.
Recorded associations: Donkey
View Mark DetailsStories provide traditional relationships. Use View in Draw Explorer to inspect the marks as a manual selection. That handoff does not turn a story into a traditional chart or imply an advantage.